2D Unnamed Game
1 / 3
Experimental OpenGL 2D game framework focused on physics, sprite rendering, text rendering, and texture atlasing.
My role
Solo developer building gameplay and rendering systems.
Explore the technical details
Capabilities
- 2D physics and collision systems
- Sprite and text rendering pipeline
- Texture atlas workflow
- Input and gameplay loop prototyping
I built this project to validate rendering and gameplay architecture in a smaller scope before committing to a larger engine, and the systems I proved here carried directly into my later engine work.


