← Back to portfolio

Networking · 2025

AFL 26

A multi-platform AFL title where I merged newer gameplay systems, integrated PlayFab, and fixed server-side regressions.

My role

Merged newer-title gameplay systems into AFL, integrated PlayFab online services, and fixed server-side regressions from the merge.

What it solves

AFL lagged behind newer studio titles and needed updated gameplay systems and working online services before release.

Key decisions

  • Merged updated gameplay systems from newer studio titles into the AFL codebase.
  • Integrated PlayFab for online services.
  • Diagnosed and fixed server-side regressions introduced by the merge.
Explore the technical details

Proprietary Studio Engine

Capabilities

  • Ongoing sports franchise support
  • Multi-platform release delivery
  • Gameplay and systems iteration
  • Production bug fixing and polish

Further decisions

  • Tracked down and fixed server-side bugs introduced through the merge process.

On AFL 26, I merged gameplay systems from newer studio titles, integrated PlayFab online services and fixed server-side regressions from the merge.