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Gameplay · 2022

Cricket 22

My first shipped professional title, where I fixed bugs during production of a multi-platform cricket game.

My role

Fixed bugs across the game during production, as my first professional credit.

Explore the technical details

Proprietary Studio Engine

Capabilities

  • Sports gameplay systems
  • Broad platform support
  • Production QA and optimisation
  • Franchise feature continuation

Cricket 22 was my first professional credit. I fixed bugs during production and learned how a large multi-platform sports title moves through QA and integration.