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Gameplay · 2024

DreadedEscape

An unfinished weekend prototype where two friends and I got co-op multiplayer, Steamworks sessions, and a playable map running in Unreal Engine 5.

My role

One of three: I set up UE5/Git LFS, menus, Steamworks sessions, multiplayer and map. Declan designed the game and contributed map/code; Connor maintained build automation.

What it solves

We used a weekend co-op horror prototype to explore UE5 multiplayer and Steamworks sessions hands-on.

What it delivers

  • Reached working co-op sessions, menus and a traversable map, but never finished or shipped the game.
  • Gained hands-on experience with UE5 replication and Steamworks sessions.

Key decisions

  • Bootstrapped UE5, Git LFS and CI so a three-person team could share one codebase.
  • Built Steamworks sessions and menus, fixed mouse capture, and made the puzzle map.
Explore the technical details

Unreal Engine 5

Capabilities

  • Co-op multiplayer sessions in Unreal Engine 5
  • Steamworks session and menu flow
  • House map and terrain built for puzzle traversal
  • Git LFS and GitHub Actions build pipeline for a three-person team