Odyssean-Engine
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Modular 2D/3D framework with OpenGL/Vulkan and PBR; predecessor in my engine lineage that led to AetherCore and introduced cross-API renderer architecture and modular integration.
My role
Engine systems and rendering architecture.
Explore the technical details
Capabilities
- OpenGL and Vulkan backends
- Physically Based Rendering (PBR)
- Modular system integration
- 2D and 3D runtime support
Odyssean combined replaceable engine modules with OpenGL and Vulkan rendering backends. I used the project to explore renderer boundaries and how systems could integrate without tying the runtime to one graphics API.
