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Networking · 2025

Rugby 25

A multi-platform rugby title where I integrated newer studio systems, handled client-server work, and supported platform certification.

My role

Merged systems from newer titles into an older Rugby codebase, fixed regressions, handled client-server integration, and contributed to TRC certification.

Explore the technical details

Proprietary Studio Engine

Capabilities

  • Sports gameplay systems
  • Platform release support
  • Iterative production polish
  • Team-based feature integration

Rugby 25 required cross-title integration in an older codebase. I merged newer systems, fixed resulting regressions, handled client-server work and contributed to TRC certification.