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Networking · 2025

Rugby League 26

A rugby league title where I contributed to cross-title integration, developer tooling, online features and platform certification.

My role

Worked across cross-title integration, in-house tooling, client-server features and TRC certification.

Explore the technical details

Proprietary Studio Engine

Capabilities

  • Sports simulation systems
  • Cross-platform feature delivery
  • Production gameplay tuning
  • Ongoing franchise support

I worked across integration, developer tools, online systems and platform requirements on Rugby League 26.