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Gameplay · 2024

TIEBREAK

UI delivery and client/server integration for a shipped tennis title, maintaining a legacy widget framework during a UI transition.

My role

Owned most of the UI implementation, built complete game modes, and bridged the in-house widget system and NoesisGUI.

What it solves

TIEBREAK relied on a legacy widget system while the studio moved to NoesisGUI, leaving substantial UI and game-mode work to deliver.

What it delivers

  • Delivered UI and complete game modes for release and later platform work.
  • Kept the legacy UI working during the move to NoesisGUI.
  • Became the main programmer responsible for the legacy widget system.

Key decisions

  • Reproduced useful NoesisGUI behavior in the existing widget system.
  • Maintained the legacy UI so delivery could continue during the transition.
  • Coordinated with server developers on complete game-mode flows.
Explore the technical details

Proprietary Studio Engine

Capabilities

  • Real-time gameplay systems
  • Input and responsiveness tuning
  • Performance optimisation
  • Platform release support and adaptation
  • Production QA and optimisation for expansion content

I led UI delivery while the studio moved to NoesisGUI, maintaining the legacy widget system and implementing complete game modes. I coordinated with server developers on end-to-end feature flows.